The World Wide Web is a useful place to find examples of art made using digital technology. Many artists have been commissioned by galleries and museums around the world to create Internet work. Others have set up their own websites. There are also a wide variety of commercial websites selling art, games and other digitally produced things. Here are some suggestions for websites to view, originating from the UK and abroad.

 

WARNING:

Although we have done our best to select websites which will be of use and interest to teachers and /or young people, it is always best to view each website first before introducing it to your class.

   

Individual Artists' Websites

http://www.julie9.org/
London-based artist Julie Myers' website, featuring a range of Internet projects.

http://www.captain3d.com/
Watch the fun digital animation Pump Action about inflatable creatures by artist Phil McNally. Guaranteed to interest all young people!

http://www.nickcrowe.net
Wildly funny artist, always tickling the boundaries of art.

http://www.thompson-craighead.net

 

Artists' Projects on Museum, Gallery or Arts Organisation websites

http://www.e-2.org
A range of artists' Internet commissions including Tomoko Takahashi, Anna Best and Simon Faithful.

http://www.critical-art.net
Critical Art Ensemble is a collective of five artists of various specialisations dedicated to exploring the intersections between art, technology, radical politics, and critical theory.

http://da2.org.uk
Digital Arts Development Agency commissions and features work by artists such as Jordan Baseman, d@y.t, artist Suky Best and Blast Theory.

http://www.iniva.org
Artist web projects, including Travellers' Tales, featuring work by Suky Best, Eugenio Dittborn, Song Dong and others.

http://www.walkerart.org
A wide variety of specially commissioned artists' web projects from this thriving Minneapolis-based public art centre.

http://www.diacenter.org
Featuring Prometheus Bound, a web work by Tim Rollins and the Kids of Survival based on conversations about Prometheus and Mexico City-based artist Francis Alÿs' screensaver project The Thief.

http://www.turbulence.org
An organisation that commissions and supports net art.

http://www.newmuseum.org
A museum space in New York housing the Media Z Lounge, a physical and web-based space for digital and media arts technology collaborations.

http://www.fact.co.uk
A Liverpool-based centre dedicated to showing film, video and new media work by leading and emerging artists from around the world.

http://mediascot.org/closky
Claude Closky is an artist who uses a variety of media - drawing, photography, sound, video and the Internet to create subtle distortions of mass media, which transform the everyday into the sublime. This work was commissioned by New Media Scotland for an exhibition entitled Vivre sa Vie.

 

Digital Arts Portal Websites

These cutting edge websites - suggested by d@y.t teacher and website advisor Terry Wood - using technology such as Flash, represent work from around the world. Some exist for commercial purposes, others as sites of experiementation.

www.surfstation.lu

www.styleboost.com

www.pixelsurgeon.com

 

Artist/Art Educational Websites

http://artofchange.com/volco/
An artwork featuring an imaginary planet created by young people at two schools, one in the U.K. and one in the U.S.A.. Collaborators use traditional media and a variety of technology resources including the Internet, email, digital cameras, scanners, and their school websites.

   

The above websites show only a fraction of work produced by artists using digital technology and, of course, are web-based.

Other artists who use or have used digital technology to realise their work include: Michael Beatty, Susan Collins, Jordan Crandall, Chris Cunningham, Graham Gussin, Jenny Holzer, Wendy McMurdo, Sarah Morris, Tony Oursler, Keith Piper, Nina Pope and Keith Tyson.

Other sources for digital art inspiration include: magazines, such as Wired and Mute; films such as Cyberworld at IMAX cinemas, or film animations such as Shrek and Cats and Dogs; art galleries and museums such as the Tate Modern, which owns Jeff Wall's digitally constructed work A Sudden Gust of Wind (after Hokusai), a seamless large-scale photograph made up of over 100 separate photographs; artists' cd roms, available from gallery, museum and art bookshops; and any amusement arcades with video, computer and cyber games.