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The World Wide Web is a useful place to find examples of art made using digital technology. Many artists have been commissioned by galleries and museums around the world to create Internet work. Others have set up their own websites. There are also a wide variety of commercial websites selling art, games and other digitally produced things. Here are some suggestions for websites to view, originating from the UK and abroad.
WARNING:
Although we have done our best to select websites which will be of use and interest to teachers and /or young people, it is always best to view each website first before introducing it to your class.
http://www.julie9.org/
http://www.captain3d.com/
http://www.nickcrowe.net
http://www.thompson-craighead.net
http://www.e-2.org
http://www.critical-art.net
http://da2.org.uk
http://www.iniva.org
http://www.walkerart.org
http://www.diacenter.org
http://www.turbulence.org
http://www.newmuseum.org
http://www.fact.co.uk
http://mediascot.org/closky
These cutting edge websites - suggested by d@y.t teacher and website advisor Terry Wood - using technology such as Flash, represent work from around the world. Some exist for commercial purposes, others as sites of experiementation.
http://artofchange.com/volco/
Other artists who use or have used digital technology to realise their work include: Michael Beatty, Susan Collins, Jordan Crandall, Chris Cunningham, Graham Gussin, Jenny Holzer, Wendy McMurdo, Sarah Morris, Tony Oursler, Keith Piper, Nina Pope and Keith Tyson.
Other sources for digital art inspiration include: magazines, such as Wired and Mute; films such as Cyberworld at IMAX cinemas, or film animations such as Shrek and Cats and Dogs; art galleries and museums such as the Tate Modern, which owns Jeff Wall's digitally constructed work A Sudden Gust of Wind (after Hokusai), a seamless large-scale photograph made up of over 100 separate photographs; artists' cd roms, available from gallery, museum and art bookshops; and any amusement arcades with video, computer and cyber games.
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